These processing problems are especially unforgivable in a hack-and-slash title where you’re almost always against huge groups of bad guys.Įven when the game ran at a solid clip, I encountered numerous bugs.
If you enter a battle with more than five or six enemies and use a special ability, it slows to a crawl. Dungeon Hunter doesn’t have great graphics, but despite that concession and the presumed power of Sony’s new handheld, the game seems unable to handle the on-screen action. Sadly there are plenty of other technical problems to steal your attention. The short cut scenes are easy to skip, allowing you to focus on cutting through hordes of monsters. There’s almost no voice acting and very little meat to this tale, but that’s fine. Something has gone wrong in the generic fantasy land since your death, and the last remaining unimprisoned fairy has awoken you from eternal slumber to solve the kingdom’s problems and face off against a deranged queen. Is there enough steam in Dungeon Hunter’s borrowed formula to make for a worthy Vita launch title?Īlliance’s minimal story sees you waking up in a tomb to discover that you are the long-dead king of the land of Gothicus. It was a great feat on that platform, but in the years since the quality of mobile gaming has improved rapidly, Torchlight has proven that you can copy the Diablo formula while still having a unique sense of style, and Gameloft has been increasingly written off as a developer incapable of producing much beyond weak look-alikes of better games.
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